Selected Game: League of Legends
Currently, League of Legends is a MOBA Game (Multiplayer Online Battle Arena) developed by Riot Games. In the game there are three lanes and a jungle, each lane being lined with towers and the jungle being filled with neutral monsters. There are 5 players to a team, and when the game starts players go into the lanes or jungle and kill creeps to level up. Creeps/Monsters spawn from the bases/jungle respectively, and are used to gain experience and gold. Players level up skills as they progress through the game and buy items.
The interface is almost exactly the same as a standard RTS game, except there are a few changes. First of all there is an actual place for commands, or skills in this game, and they’re set to the exact same buttons for every character, unlike an RTS where they’re set to all sorts of buttons. This creates usability for the game. There is also an inventory bar to the bottom left, which holds the characters items, a party members list and their statistics, and lastly there is a health bar for the character at the bottom.
New Interface Layout
The new interface is fairly different to the original, in the way that the new enemy indicator instead shows all enemies visible on the map and their stats, similar to the party member indicator.
1: Enemy Indicator, Indicates all of the enemies on the map that can be seen.
2: Chat, The chat hasn’t been repositioned too much.
3: Skillbars, Same as the chat, it hasn’t been repositioned too much because this location is the best fit for it.
4: KDA, Counts the score of the player, relocated from the top of the screen.
5: Inventory and Experience, Shows the inventory and the experience/gold the player currently owns.
6: Party Members, Indicates all of the party members and their statistics.
7: Minimap, Displays the map and the statistics of towers, players, and minions.
The new interface highly contrasts from the other in a different layout. The intent here was to have the players team statistics to the right with the inventory so you wouldn’t have to look at both sides of the screen to read and in doing this, create a little more organisation. To the left is the enemy indicator, which doesn’t just show who is targeting you, it shows where enemies are if they are visible, and when they go missing off the map they are greyed out and the player is alerted. This adds to map awareness, which is a big must for League of Legends.